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Sound.h

This is the verbatim text of the Sound.h include file.



#ifndef NATIVE_SOUND_INCLUDED
#define NATIVE_SOUND_INCLUDED

#ifdef SOUND

#include "../sndmix.h"
#include "../stdafx.h"

/* The Win32 code does not use polling, so it is inlined to nothing. */
inline void PollSound()	{}


class NativeSoundMix : public CSoundMix
{
  public:

	virtual void NativeConstruct();


	virtual void NativeDestruct();


	virtual void EnterCritical();

	virtual void LeaveCritical();


	virtual void BuildAndWrite( WaveHeader* hdr, BOOL silence );


	virtual void GetNativeSoundCap( S32* format );


	virtual BOOL OpenNativeDevice( CSound* format );

 
	virtual void BuffersReady();


	virtual void BuffersUpdated();


	virtual void CloseNativeDevice();


	virtual BOOL IsDeviceOpen()			{ return isOpen; }

	//------------ Win32 Code -----------------------//
	void DoPlay();
	HANDLE GetPlayEvent()	{ return playEvent; }

  private:
	// Windows support
	HWAVEOUT			hWaveOut;
	WAVEHDR				waveHDR[MAX_SOUND_BUFFERS];
	CRITICAL_SECTION	playLock;
	HANDLE				playThread;
	HANDLE				playEvent;
	BOOL				isOpen;
};

// extern NativeSoundMix theSoundMix;

#endif
#endif

Version 1.0 of the Flash 4 Porting SDK                        Middlesoft, Inc.